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Lands of lore
Lands of lore













lands of lore lands of lore

I decided to play Might and Magic because of the coverage in the blog The CRPG Addict, which I just started reading it made the game seem somehow amazing, and since I already own the entire series–I picked it up at the GoG summer sale–I figured it was high time I give it a proper try. Every single map square I have has a lot of cross-referenced notes. There’s very little NPC interaction, which means that the scraps you do get–notes written on walls, cryptic lines occasional characters spout out–are all meaningful. I’m being very organized with them–I’ve got separate paper-clipped sheaves with town maps, dungeon maps, overworld maps, and another with notes. There are, apparently, a total of 55 separate 16X16 maps in the game.

lands of lore

Success in Might and Magic, more than anything else, requires absolute meticulousness. My only experience with the series was a very little bit of time spent with Might and Magic II, which came with my family computer, and I think I played it once or twice and decided that it was boring. Other than Lands of Lore, I never got into first-person maze games–I always had trouble *seeing* it, and the discipline that Might and Magic requires would have been totally beyond me as a kid. This is actually kind of a new territory for me. It’s, you know, funny that this year I got really into first-person draw-your-own-map games–if you were around during the summer, you probably read me rambling about Wizardry 6 and how much I absolutely loved that game. Half of the reason I haven’t written a word about it is because that’s time away from playing the game: The only reason I’m writing now is because I’m in New Jersey for Christmas and I didn’t bring my computer. Several bundles have happened, both GoG and Steam have had sales, and I’ve spent a few bucks on them, but it’s all counting as backlog. I have been playing Might and Magic to the exclusion of everything else for about two weeks now.















Lands of lore